add Features
open fun addFeatures(builderForValue: VectorTile.Tile.Feature.Builder): VectorTile.Tile.Layer.Builder
open fun addFeatures(index: Int, builderForValue: VectorTile.Tile.Feature.Builder): VectorTile.Tile.Layer.Builder
The actual features in this tile.
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repeated .vector_tile.Tile.Feature features = 2;